Tracking how many licenses are available and have been used for purchased apps.Synchronizing location tokens you download from Apple Business Manager. ![]() Microsoft Intune helps you manage apps purchased through this program by: Purchasing app licenses helps you efficiently manage apps within your company and retain ownership and control of purchased apps. You can then synchronize your volume purchase information with Intune and track your volume-purchased app use. The system has been tested on non-blind persons and the results are presented.Apple lets you purchase multiple licenses for an app that you want to use in your organization on iOS/iPadOS and macOS devices using Apple Business Manager or Apple School Manager. This way the user is aware of the audio scene happening around him. We associated our system with transparent digital earplugs. The entire real-time system has been implemented on iOS platforms (IPhone/IPad/IPod Touch). A sound is associated to each important parts of the image. The virtual acoustic space technic is used to generate localizable sounds. An artificial neural network is used to identify the important parts in the image. ![]() We developed a sensorial substitution system from vision to audition. These systems are developed to help handicapped. In general, the so-called "sensorial substitution" system transform stimuli characteristic of one sensory modality (for example, vision) into stimuli of another sensory modality (for example, audition). Since the Tactile Vision Substitution System (TVSS) developed by Bach-Y-Rita in 1960's, several sensorial substitution systems have been developed. However, the smartphone revealed to be more versatile, in view of its portability and handling, which was evident in the outdoor context, considering the responses given by the participant. The results obtained indicate no significant differences in the interaction with the scanned devices. The activities were held in two sessions and video recorded for later content analysis. For the purposes of the comparative analysis, four activities were developed in an outdoor context involving a larger mobile touch device (iPad®) and a smaller one (iPhone®). the participant characteristics and an informal learning context. With this case study we wanted to know which device works more effectively in terms of interaction, handling and portability, considering both. The devices were supported by iOS operating system (iPad® and iPhone®). This article presents a comparative analysis of using two mobile touch devices (a tablet and a smartphone) by an adolescent boy with Down syndrome in an informal learning environment. Finalmente, y frente a un escenarioĮmpresarial, el Campus es un banco de pruebas "controlado" lo que permite experimentar y corregir propuestas sin Situaciones donde incorporar nuevas soluciones basadas en esa tecnología. Por otro lado, la actividad del Campus es diversa en escenarios y Por un lado, se cuenta con un grupo de usuarios no sólo habituados al uso de la tecnología y servicios móviles, sinoĪltamente motivados a la experimentación. Proceso continuado desde su creación e integración en el Campus hasta su explotación comercial.Ĭomo espacio de experimentación las posibilidades ofrecidas por un Campus Universitario son muy interesantes. Seguirá un modelo ágil en el proceso de creación de negocio: orientado a servicio (software As a Service), un En segundo lugar, y a partir de laĮxperiencia adquirida, ofrecer dichos servicios NFC "adaptados" a contextos comerciales, empresas y clientes. ![]() Montegancedo (FI-UPM), de manera similar a otros proyectos. Primeramente, incorporar la tecnología NFC a la actividad del Campus de ![]() Móvil puede tener un impacto significativo.Įl objetivo de este proyecto es doble. son escenarios para los que el uso combinado de tecnología inalámbrica y Tarjeta, la gestión de otros dispositivos, la consulta de información sobre lugares o negocios, la comunicación oĬompartición de datos e información, etc. Actividades como el acceso a lugares, la reserva o compra de tickets, el pago sin Otras alternativas ofrecen la funcionalidad NFC sin necesidad de integrarla enĪunque los servicios de pago esté liderando los nuevos negocios basados en NFC no son los únicos, y su mercado anunció oficialmente que todos sus SmartphonesĬontarán con soporte NFC en el 2011. Incluirán esta tecnología con objetivos similares. Por su parte, Apple ya ha sugerido que las nuevas versiones del IPhone e IPad El gigante Google está embarcado en desarrollar servicios de pago sobre NFC que podrán utilizarseĭesde sus teléfono Android. Basado en la tecnología NFC (Near Field Communication), el 2011 será el año que llevó las tarjetas de crédito a
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