![]() Generally it is very attractive to spam constructions for shiny new battleships and carriers which seem very powerful at first, but in doing so you will consume a large amount of resources and dev mats. The most important resource sinking task to avoid is crafting too much. Fuel is the most important resource (and consequently runs out the fastest) so expect to spend a lot of time waiting on fuel to regenerate or fuel expeditions to come back. In the early-game, it is fine to spend all your available resources on primarily sortieing, because this way you can train your ships, get some map progression done and obtain new ships from battle drops. ![]() Generally you will consume resources when sortieing to maps through resupplies and repairs or when attempting to craft new ships and equipment. Kancolle is mostly a game revolving around managing these various resources and consuming them in worthwhile ways to improve your fleet without landing into a position where you can't afford to do anything more. *Note: Improvement is a mechanic that uses dev mats and general resources too, but you will not access it for a while Managing Resources Instead, they come as side rewards from quests and expeditions. Consumables are items that are used in day-to-day activities much like resources, but they do not regenerate naturally. While you will no longer regenerate resources once you reach this soft cap, you may continue to gain resources from other sources, like quests or expeditions, up to a hard cap of 300,000 for each resource type. You can find your resource cap in-game by clicking your profile page and looking at this value. Note however that there is also a softcap on this "free" regeneration of resources, scaling to your HQ level. The main resources regenerate over time, roughly 3 resource per 3 minutes (bauxite is 1 per 3 minutes), which amounts to approximately 1440 of each resource per day (bauxite is 480 per day). There are 4 main resources in the game, Fuel, Ammo, Steel and Bauxite as well as several consumable items: Instant Repairs (Buckets), Development Materials (Dev Mats), Improvement Materials (Screws), and Instant Builds (Torches or Flamethrowers) > Reference: Tutorial:How to Play Resources Reach World 3-2 and other future levelling spots.Construct extra heavy ships if required.Level heavy ships at world 2-4, preferably with submarine tanking. ![]() Level light ships at world 1-5 or farm for Submarines (SS) there.Unlock the 2nd and 3rd fleets for more expedition resource gain.Level and farm at various areas in preparation for 2-4:.Get your first (or 2nd) Carrier (CV) through quest B10.Construct/Find a Light Carrier (CVL) or Carrier (CV).You will also get some tips on how to approach the game when starting out. Below you will find information on basic game mechanics not covered in the tutorial.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |